Path of the Highlanders

Subclase de Barbarian

Old World's Might - Subclasses from Old Europe p. 7 (Homebrew)

Nivel
3

Descripción

Dominate the battlefield with might and inspiring the others

"From the cliffs to the glens, I fight for my land and my kin!"

Theme: Inspired by the fierce clansmen of the Scottish Highlands, Highlander Barbarians blend endurance, skill with great weapons, and rousing battle cries to dominate the battlefield.

Playstyle: Tough and disciplined warriors with an emphasis on heavy weapons, resilience, and rallying allies in the heat of battle.

In Scotland, by the 13th century, a distinctive culture was indeed evolving in the Highlands, where clan chiefs would confer lands upon warriors in exchange for their services. By the 17th century the stronger clans had overwhelmed the weaker and were able to defy efforts by the monarchs in the Lowlands (who had become monarchs of England as well) to assert control. Highland warriors had become renowned for expertise using sword, shield, and a shorter sword known as a dirk.

Rasgos

Clanblade Tactics Nivel 3

Your skill with heavy weapons is unparalleled. While raging, when you wield a melee weapon with the Heavy property, on a successful hit you deal an additional damage equal to your Proficiency Bonus.

Rallying Cry Nivel 6

You can inspire your allies with your booming voice. As a Bonus Action, you can let out a cry that grants Temporary hit points equal to 1d10 + your Barbarian level to a number of creatures that can hear you equal to your proficiency bonus within 30 feet of you. You can use this ability a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Fortitude of the Highlands Nivel 10

Your body is as unyielding as the highlands you defend. While raging, you gain Resistance to Cold, Fire, and Lightning damage.

Unbreakable Charge Nivel 14

You can charge through enemy lines with unstoppable force. As a Bonus Action, you can move up to 30 feet in a straight line without provoking Opportunity Attacks. Each creature of Large or smaller Size in your path must make a Strength saving throw (DC = 8 + your Strength modifier + your proficiency bonus).

  • Failure: 4d10 Bludgeoning damage and Prone condition.
  • Success: Half as much damage.

Once you use this feature, you can't use it again until you finish a Short or Long Rest.