Oath of the Skycaller

Subclase de Paladin

Zamanora: Ballad of the Witch p. 90 (Homebrew)

Nivel
3

Descripción

Also known as Arunites, the devout warriors who undertake the sacred Oath of the Skycaller are individuals most venerated amongst their peers. Adorned with the holy Wreath of Thunderbolts, they advocate Arun's divine creed across the realm. Bearing the power to command tempests, these sacred paragons wield it with valor to combat mortalkind's most vicious adversaries, or ease their fury to preserve the less-fortunate from their passing. Despite their supernal gifts, however, an Arunite's journey is not a mere quest for fame or glory, but rather a pilgrimage of self-discovery. For, to be worthy of this oath, one must always be mindful of the power they have been given, seeking the wisdom to know when to employ it, and how to be worthy of it.

Tenets of the Skycaller: The tenets of the Oath of the Skycaller revolve around being a symbol of courage and valiance to one's kinsfolk, as well as one that strikes fear into the wretched hearts of its otherworldly foes. Rather than straightforward commandments, the principles they epitomize are philosophical at their core, aiming to direct the Paladin towards a path of humility and self-actualization.

Show no Fear. Brave is not the heart that knows no fear, but the one that overcomes it.

Seek the Fiercest Foe. A true warrior's value is measured by that of their enemies'.

Walk With Honor. Vanity is a weakness. To bear the mantle of power with integrity, is to outstretch it and shelter the bedeviled from woe.

Lightning from a Clear Sky. Never draw steel in folly. Advocate for peace; be remorseless in times of war.

Rasgos

Oath of the Skycaller Spells Nivel 3

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Skycaller Spells table, you thereafter always have the listed spells prepared.

Oath of the Skycaller Spells:

Paladin LevelSpells
3Protection from Evil and Good, Thunderwave
5Begraced Armaments*, Shatter
9Fly, Lightning Bolt
13Conjure Minor Elementals (air), Freedom of Movement
17Conjure Elemental (air), Destructive Wave

Thunderstrike Nivel 3

As a Bonus Action, you can expend one use of your Channel Divinity to magically imbue one weapon you are holding with tempestuous energy. For the next minute, you have Advantage on attack rolls made using this weapon if the target is wearing armor made of metal. On a hit, you deal bonus Lightning damage equal to your Charisma modifier (minimum bonus of +1) and the target can't take Reactions until the start of its next turn. While your weapon is imbued in this way, you can choose to deal Lightning or Thunder instead of Radiant damage when you cast the Divine Smite spell. You can end this effect on your turn as a Bonus Action. If you are no longer holding or carrying this weapon, or if you fall Unconscious, this effect ends.

Aura of the Living Tempest Nivel 7

Your presence shelters your allies from the wrath of storms and channels their power. You and your allies have Resistance to Lightning and Thunder damage while in your Aura of Protection. In addition, by using a Bonus Action, you can draw power from your Lay on Hands pool and expend 10 points to send electrical currents jolting through your body, granting you lightning reflexes for a short burst. When you do so, you can also conduct this effect to allies within your Aura of Protection by expending an additional 10 points for each ally. Each affected creature gains the benefits of the Haste spell until the start of your next turn. When this effect ends, affected creatures do not suffer the usual Incapacitated condition or Speed reduction.

Storm Surge Nivel 15

During any part of your movement, you can briefly turn into a clap of thunder and teleport up to 30 feet to an unoccupied space that you can see. Each creature within 10 feet of the point you arrive at must make a Strength saving throw. On a failed save, a creature takes Thunder damage equal to 1d8 plus your Charisma modifier, it is pushed 10 feet away from you and is Deafened until the start of its next turn. On a success, it takes half as much damage, and it isn't pushed or Deafened. The thunder can be heard from up to 300 feet away. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses of this ability when you finish a Long Rest.

Eye of the Storm Nivel 20

You become one with the tempestuous might of the raging storms. Using your Action, you undergo a transformation. For 1 hour, you gain the following benefits:

Bringer of Storms. As part of undergoing this transformation, the weather in a 5-mile radius quickly deteriorates and then bursts into a thunderstorm. For the duration, you can as a Magic Action cast the Call Lightning spell at 5th level without expending a spell slot or maintaining Concentration. When cast in this way, you can call down lightning as a Bonus Action at any point that you can see within the thunderstorm's radius.

The Storm Lord's Blessing. You are immune to Lightning and Thunder damage.

Wings of Arun. You gain a Fly Speed of 60 feet.

Once you use this feature, you can't use it again until you finish a Long Rest.