Venetian Mask
Subclase de Rogue
Old World's Might - Subclasses from Old Europe p. 48 (Homebrew)
- Nivel
- 3
Descripción
Engage in courtly life and espionage
"A face is but a story told to the world—mine is a thousand tales, and none of them are true"
Theme: Masters of intrigue, disguise, and social deception, Venetian Masks thrive in the shadows of court politics and crowded masquerade balls. They use misdirection and trickery to infiltrate, manipulate, and eliminate targets.
Playstyle: Social-focused rogue with strong infiltration, disguise, and crowd manipulation abilities.
The city-state of Venice emerged on a lagoon from the ruins of the Roman and Byzantine empires in the 9th century and grew to become the greatest seaport in late medieval Europe and an important centre of commerce linking the continent to the East. A wealthy city throughout most of its history, Venice was involved not only in the lucrative trade of silk and spices but also in the exchange of an equally lucrative commodity: secrets. By the 14th century, Venice's network of state-sponsored professional and amateur spies overseen by the 'spy chiefs', the Council of Ten, brought home new technologies, handled state secrets and listened in on conspiracies and betrayals of its own citizens, creating a system of fear and suspicion that can be likened to the paranoia and atmosphere of surveillance that pervades the modern world.
Rasgos
Masquerade Veil Nivel 3
You have a magical mask that you can don as a Bonus Action, granting you Advantage on Deception and Persuasion checks. While wearing the mask, you can cast the Disguise Self spell without requiring a spell slot. The effects of the magical mask last for 1 hour but you can end them earlier as a Bonus Action. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Dance of Shadows Nivel 3
When you are in a crowd of at least 3 creatures, you gain Advantage on Stealth checks when you take the Hide Action.
Eyes Behind the Mask Nivel 9
You develop an uncanny ability to discern lies and uncover secrets. You gain Proficiency in Insight, and you can add double your Proficiency Bonus to Insight checks. You have Advantage on saving throws against the Charmed condition.
Enigmatic Presence Nivel 13
You can exude an aura of intrigue and menace. As a Magic Action, you can force all creatures of your choice that can see you within 30 feet of to make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Charisma modifier). Failure: Frightened or Charmed condition (your choice) for 1 minute. Once you use this feature, you can't use it again until you finish a Long Rest.
Shadow Masquerade Nivel 17
You can cast the Mislead spell without requiring a spell slot. Once you use this feature, you can't use it again until you finish a Long Rest. Additionally, you can assume the shape of a creature of Medium or smaller Size that you have seen at least once for 1 hour. Only creatures with Truesight can reveal the illusion. Once you use this feature, you can't use it again until you finish a Long Rest.