Azer Sentinel
Monster Manual (2025) p. 25
- Size
- Medium
- Type
- elemental
- Alignment
- lawful neutral
- AC
- 17
- Initiative
- 1
- Hit Points
- 39 (6d8+12)
- Speed
- walk 30 ft.
- Saving Throws
- Con +4
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Passive Perception
- 11
- Languages
- Primordial (Ignan)
- Challenge
- 2
- Environment
- mountain, planar (elemental plane of fire)
Traits
Proficiency Bonus
+2
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Fire Aura
At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination
The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.
Other data
description
Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse's mightiest infernos.
Azer sentinels defend their communities' smiths and channel their flames through their weapons.