Azer Sentinel

Monster Manual (2025) p. 25

Size
Medium
Type
elemental
Alignment
lawful neutral
AC
17
Initiative
1
Hit Points
39 (6d8+12)
Speed
walk 30 ft.
Saving Throws
Con +4
Immunities
fire, poison
Condition Immunities
poisoned
Passive Perception
11
Languages
Primordial (Ignan)
Challenge
2
Environment
mountain, planar (elemental plane of fire)
STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0

Traits

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Fire Aura

At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination

The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

Other data

description

Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse's mightiest infernos.

Azer sentinels defend their communities' smiths and channel their flames through their weapons.