Bandit Deceiver

Monster Manual (2025) p. 28

Size
Small
Type
humanoid
Alignment
neutral
AC
16
Initiative
6
Hit Points
130 (20d8+40)
Speed
walk 30 ft.
Saving Throws
Dex +6, Int +6
Skills
Stealth +9, Acrobatics +6, Perception +4
Passive Perception
14
Languages
Common, Thieves' cant
Challenge
7
Lineage
Bandit
Environment
any
STR
8
−1
DEX
16
+3
CON
14
+2
INT
17
+3
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+3

Gear

Daggers (6), Wand

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Size

Small, Medium

Actions

Multiattack

The bandit makes three Dagger attacks.

Dagger

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.

Blinding Flash (Recharge 4-6)

Constitution Saving Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. Failure: 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the start of the bandit's next turn. Success: Half damage only.

recharge

D4

Spellcasting

The bandit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: Disguise Self, Mage Hand, Minor Illusion
  • 1/day each: Hold Person (level 4 version), Mage Armor (included in AC), Major Image

Spells

Disguise Self [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e], Hold Person [5.5e], Mage Armor [5.5e], Major Image [5.5e]

Other data

description

Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit's crimes.

Bandit Motivations:

1d6The Bandit...
1Fights only oppressors.
2Is an ex-soldier who was discarded by their nation and now takes what they were promised.
3Is in a gang that views nonmembers as foes.
4Hesitantly serves a villainous leader.
5Secretly works for a government or a regional ruler to sow chaos.
6Takes what they need to survive.

Bandit deceivers use magic to disguise their activities or create flashy distractions.