Bandit Deceiver
Monster Manual (2025) p. 28
- Tamaño
- Pequeño
- Tipo
- humanoid
- Alineamiento
- neutral
- CA
- 16
- Iniciativa
- 6
- Puntos de golpe
- 130 (20d8+40)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +6, Int +6
- Habilidades
- Stealth +9, Acrobatics +6, Perception +4
- Percepción pasiva
- 14
- Idiomas
- Common, Thieves' cant
- Desafío
- 7
- Linaje
- Bandit
- Entorno
- any
Rasgos
Proficiency Bonus
+3
Gear
Daggers (6), Wand
Treasure
Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.
Size
Small, Medium
Acciones
Multiattack
The bandit makes three Dagger attacks.
Dagger
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.
Blinding Flash (Recharge 4-6)
Constitution Saving Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. Failure: 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the start of the bandit's next turn. Success: Half damage only.
recharge
D4
Spellcasting
The bandit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
- At will: Disguise Self, Mage Hand, Minor Illusion
- 1/day each: Hold Person (level 4 version), Mage Armor (included in AC), Major Image
Conjuros
Disguise Self [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e], Hold Person [5.5e], Mage Armor [5.5e], Major Image [5.5e]
Otros datos
description
Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit's crimes.
Bandit Motivations:
| 1d6 | The Bandit... |
|---|---|
| 1 | Fights only oppressors. |
| 2 | Is an ex-soldier who was discarded by their nation and now takes what they were promised. |
| 3 | Is in a gang that views nonmembers as foes. |
| 4 | Hesitantly serves a villainous leader. |
| 5 | Secretly works for a government or a regional ruler to sow chaos. |
| 6 | Takes what they need to survive. |
Bandit deceivers use magic to disguise their activities or create flashy distractions.