Barlgura

Monster Manual (2025) p. 31

Size
Large
Type
fiend (demon)
Alignment
chaotic evil
AC
15
Initiative
2
Hit Points
85 (10d10+30)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Con +6, Dex +5
Skills
Stealth +5, Perception +5
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., darkvision 120 ft.
Passive Perception
15
Languages
Abyssal; telepathy 120 ft.
Challenge
5
Environment
planar (abyss)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
7
−2
WIS
14
+2
CHA
9
−1

Traits

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Demonic Restoration

If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Actions

Multiattack

The barlgura makes one Tormenting Bite attack and two Thrash attacks.

Tormenting Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.

Thrash

Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Spellcasting

The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):

  • 2/day each: Disguise Self, Invisibility (self only)
  • 1/day each: Entangle, Phantasmal Killer (level 6 version)

Leap (Bonus Action)

The barlgura jumps up to 40 feet by spending 10 feet of movement.

Spells

Disguise Self [5.5e], Invisibility [5.5e], Entangle [5.5e], Phantasmal Killer [5.5e]

Other data

description

Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and terrifying evidence of their kills. Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If brute force isn't enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies.