Barlgura
Monster Manual (2025) p. 31
- Tamaño
- Grande
- Tipo
- fiend (demon)
- Alineamiento
- caótico malvado
- CA
- 15
- Iniciativa
- 2
- Puntos de golpe
- 85 (10d10+30)
- Velocidad
- walk 40 ft., climb 40 ft.
- Salvaciones
- Con +6, Dex +5
- Habilidades
- Stealth +5, Perception +5
- Resistencias
- cold, fire, lightning
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- blindsight 30 ft., darkvision 120 ft.
- Percepción pasiva
- 15
- Idiomas
- Abyssal; telepathy 120 ft.
- Desafío
- 5
- Entorno
- planar (abyss)
Rasgos
Proficiency Bonus
+3
Treasure
Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.
Demonic Restoration
If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Acciones
Multiattack
The barlgura makes one Tormenting Bite attack and two Thrash attacks.
Tormenting Bite
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash
Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Spellcasting
The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
- 2/day each: Disguise Self, Invisibility (self only)
- 1/day each: Entangle, Phantasmal Killer (level 6 version)
Leap (Bonus Action)
The barlgura jumps up to 40 feet by spending 10 feet of movement.
Conjuros
Disguise Self [5.5e], Invisibility [5.5e], Entangle [5.5e], Phantasmal Killer [5.5e]
Otros datos
description
Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and terrifying evidence of their kills. Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If brute force isn't enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies.