Beast of the Sea

Player's Handbook (2024) p. 124

Size
Medium
Type
beast
Alignment
neutral
AC
13
Hit Points
5
Speed
walk 5 ft., swim 60 ft.
Senses
darkvision 90 ft.
Passive Perception
12
Languages
understands the languages you know
Challenge
0
STR
14
+2
DEX
14
+2
CON
15
+2
INT
8
−1
WIS
14
+2
CHA
11
+0

Traits

Proficiency Bonus

equals your Proficiency Bonus

Armor Class

13 plus your Wisdom modifier

Hit Points

5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)

Amphibious

The beast can breathe air and water.

Primal Bond

Add your Proficiency Bonus to any ability check or saving throw the beast makes.

Actions

Beast's Strike

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the Grappled condition (escape DC equals your spell save DC).

Other data

description