Centaur Trooper

Monster Manual (2025) p. 67

Size
Large
Type
fey
Alignment
neutral good
AC
16
Initiative
2
Hit Points
45 (6d10+12)
Speed
walk 50 ft.
Skills
Athletics +6, Perception +3
Passive Perception
13
Languages
Elvish, Sylvan
Challenge
2
Lineage
Centaur
Environment
forest, grassland, planar (feywild)
STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
−1
WIS
13
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Gear

Breastplate, Longbow, Pike

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Actions

Multiattack

The centaur makes two attacks, using Pike or Longbow in any combination.

Pike

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Trampling Charge (Recharge 5-6) (Bonus Action)

The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

recharge

D5

Other data

description

Centaurs are defenders of forests, plains, and sites of primeval power. With upper bodies like humans' and the lower bodies of horses, centaurs charge into battle against those who would harm their allies.

Centaur troopers are knight-like guardians. Many are suspicious of non-Fey creatures.