Centaur Trooper
Monster Manual (2025) p. 67
- Tamaño
- Grande
- Tipo
- fey
- Alineamiento
- neutral bueno
- CA
- 16
- Iniciativa
- 2
- Puntos de golpe
- 45 (6d10+12)
- Velocidad
- walk 50 ft.
- Habilidades
- Athletics +6, Perception +3
- Percepción pasiva
- 13
- Idiomas
- Elvish, Sylvan
- Desafío
- 2
- Linaje
- Centaur
- Entorno
- forest, grassland, planar (feywild)
Rasgos
Proficiency Bonus
+2
Gear
Breastplate, Longbow, Pike
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Acciones
Multiattack
The centaur makes two attacks, using Pike or Longbow in any combination.
Pike
Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.
Longbow
Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Trampling Charge (Recharge 5-6) (Bonus Action)
The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
recharge
D5
Otros datos
description
Centaurs are defenders of forests, plains, and sites of primeval power. With upper bodies like humans' and the lower bodies of horses, centaurs charge into battle against those who would harm their allies.
Centaur troopers are knight-like guardians. Many are suspicious of non-Fey creatures.