Cyclops Oracle

Monster Manual (2025) p. 88

Size
Huge
Type
giant
Alignment
chaotic neutral
AC
16
Initiative
8
Hit Points
207 (18d12+90)
Speed
walk 40 ft.
Saving Throws
Wis +8, Con +9
Skills
History +11, Perception +12
Senses
truesight 30 ft.
Passive Perception
22
Languages
Giant
Challenge
10
Lineage
Cyclops
Environment
coastal, desert, grassland, hill, mountain, underdark
STR
22
+6
DEX
11
+0
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
10
+0

Traits

Proficiency Bonus

+4

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.

Radiant Strike

Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.

Flash of Light

Ranged Attack Roll: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.

Spellcasting

The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):

  • 1/day: Legend Lore
  • 2/day each: Arcane Eye, Detect Magic, Locate Object

Reactions

Portent (Recharge 4-6)

Trigger: The cyclops or an ally it can see makes a D20 Test. Response: The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.

recharge

D4

Spells

Legend Lore, Arcane Eye, Detect Magic, Locate Object

Other data

description

Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.