Cyclops Oracle
Monster Manual (2025) p. 88
- Size
- Huge
- Type
- giant
- Alignment
- chaotic neutral
- AC
- 16
- Initiative
- 8
- Hit Points
- 207 (18d12+90)
- Speed
- walk 40 ft.
- Saving Throws
- Wis +8, Con +9
- Skills
- History +11, Perception +12
- Senses
- truesight 30 ft.
- Passive Perception
- 22
- Languages
- Giant
- Challenge
- 10
- Lineage
- Cyclops
- Environment
- coastal, desert, grassland, hill, mountain, underdark
Traits
Proficiency Bonus
+4
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Actions
Multiattack
The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Radiant Strike
Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.
Flash of Light
Ranged Attack Roll: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.
Spellcasting
The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):
- 1/day: Legend Lore
- 2/day each: Arcane Eye, Detect Magic, Locate Object
Reactions
Portent (Recharge 4-6)
Trigger: The cyclops or an ally it can see makes a D20 Test. Response: The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.
recharge
D4
Spells
Legend Lore, Arcane Eye, Detect Magic, Locate Object
Other data
description
Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.