Cyclops Oracle

Monster Manual (2025) p. 88

Tamaño
Enorme
Tipo
giant
Alineamiento
caótico neutral
CA
16
Iniciativa
8
Puntos de golpe
207 (18d12+90)
Velocidad
walk 40 ft.
Salvaciones
Wis +8, Con +9
Habilidades
History +11, Perception +12
Sentidos
truesight 30 ft.
Percepción pasiva
22
Idiomas
Giant
Desafío
10
Linaje
Cyclops
Entorno
coastal, desert, grassland, hill, mountain, underdark
FUE
22
+6
DES
11
+0
CON
20
+5
INT
16
+3
SAB
18
+4
CAR
10
+0

Rasgos

Proficiency Bonus

+4

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Acciones

Multiattack

The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.

Radiant Strike

Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.

Flash of Light

Ranged Attack Roll: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.

Spellcasting

The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):

  • 1/day: Legend Lore
  • 2/day each: Arcane Eye, Detect Magic, Locate Object

Reacciones

Portent (Recharge 4-6)

Trigger: The cyclops or an ally it can see makes a D20 Test. Response: The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.

recharge

D4

Conjuros

Legend Lore, Arcane Eye, Detect Magic, Locate Object

Otros datos

description

Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.