Cyclops Sentry
Monster Manual (2025) p. 88
- Size
- Huge
- Type
- giant
- Alignment
- chaotic neutral
- AC
- 14
- Initiative
- 0
- Hit Points
- 138 (12d12+60)
- Speed
- walk 40 ft.
- Passive Perception
- 8
- Languages
- Giant
- Challenge
- 6
- Lineage
- Cyclops
- Environment
- coastal, desert, grassland, hill, mountain, underdark
Traits
Proficiency Bonus
+3
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Actions
Multiattack
The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club
Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Rock
Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Reactions
Limited Foresight (Recharge 6)
Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.
recharge
D6
Other data
description
Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.