Cyclops Sentry

Monster Manual (2025) p. 88

Size
Huge
Type
giant
Alignment
chaotic neutral
AC
14
Initiative
0
Hit Points
138 (12d12+60)
Speed
walk 40 ft.
Passive Perception
8
Languages
Giant
Challenge
6
Lineage
Cyclops
Environment
coastal, desert, grassland, hill, mountain, underdark
STR
22
+6
DEX
11
+0
CON
20
+5
INT
8
−1
WIS
6
−2
CHA
10
+0

Traits

Proficiency Bonus

+3

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club

Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Rock

Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Reactions

Limited Foresight (Recharge 6)

Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.

recharge

D6

Other data

description

Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.