Cyclops Sentry

Monster Manual (2025) p. 88

Tamaño
Enorme
Tipo
giant
Alineamiento
caótico neutral
CA
14
Iniciativa
0
Puntos de golpe
138 (12d12+60)
Velocidad
walk 40 ft.
Percepción pasiva
8
Idiomas
Giant
Desafío
6
Linaje
Cyclops
Entorno
coastal, desert, grassland, hill, mountain, underdark
FUE
22
+6
DES
11
+0
CON
20
+5
INT
8
−1
SAB
6
−2
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Acciones

Multiattack

The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club

Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Rock

Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Reacciones

Limited Foresight (Recharge 6)

Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.

recharge

D6

Otros datos

description

Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.