Dire Worg
Monster Manual (2025) p. 335
- Size
- Huge
- Type
- fey
- Alignment
- neutral evil
- AC
- 16
- Initiative
- 2
- Hit Points
- 147 (14d12+56)
- Speed
- walk 50 ft.
- Saving Throws
- Wis +7, Dex +6
- Skills
- Perception +11
- Senses
- darkvision 120 ft.
- Passive Perception
- 21
- Languages
- Goblin, Sylvan, Worg
- Challenge
- 10
- Lineage
- Worg
- Environment
- forest, grassland, hill, planar (feywild)
Traits
Proficiency Bonus
+4
Magic Resistance
The worg has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The worg makes three Bite attacks.
Bite
Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.
Dreadful Howl (Recharge 5-6)
Wisdom Saving Throw: DC 16, each creature within 30 feet that isn't a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Success: Half damage only.
recharge
D5
Warp Step (Bonus Action)
The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.
Other data
description
Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.
Dire Worg: Dire worgs are larger than common worgs and possess a supernaturally terrifying howl. They frequently hunt alongside ettins, ogres, and trolls.