Dire Worg

Monster Manual (2025) p. 335

Size
Huge
Type
fey
Alignment
neutral evil
AC
16
Initiative
2
Hit Points
147 (14d12+56)
Speed
walk 50 ft.
Saving Throws
Wis +7, Dex +6
Skills
Perception +11
Senses
darkvision 120 ft.
Passive Perception
21
Languages
Goblin, Sylvan, Worg
Challenge
10
Lineage
Worg
Environment
forest, grassland, hill, planar (feywild)
STR
22
+6
DEX
14
+2
CON
18
+4
INT
7
−2
WIS
16
+3
CHA
8
−1

Traits

Proficiency Bonus

+4

Magic Resistance

The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The worg makes three Bite attacks.

Bite

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.

Dreadful Howl (Recharge 5-6)

Wisdom Saving Throw: DC 16, each creature within 30 feet that isn't a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Success: Half damage only.

recharge

D5

Warp Step (Bonus Action)

The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.

Other data

description

Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.

Dire Worg: Dire worgs are larger than common worgs and possess a supernaturally terrifying howl. They frequently hunt alongside ettins, ogres, and trolls.