Dretch

Monster Manual (2025) p. 103

Size
Small
Type
fiend (demon)
Alignment
chaotic evil
AC
11
Initiative
0
Hit Points
18 (4d6+4)
Speed
walk 20 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4
Lineage
Dretch
Environment
planar (abyss)
STR
12
+1
DEX
11
+0
CON
12
+1
INT
5
−3
WIS
8
−1
CHA
3
−4

Traits

Proficiency Bonus

+2

Actions

Rend

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day)

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

recharge

1/DAY

Other data

description

The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.

Dretch: Lone dretches serve other demons or evil magic-users. They are erratic, filthy, and violent, and they demonstrate little sense of self-preservation.