Dretch
Monster Manual (2025) p. 103
- Size
- Small
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- 11
- Initiative
- 0
- Hit Points
- 18 (4d6+4)
- Speed
- walk 20 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge
- 1/4
- Lineage
- Dretch
- Environment
- planar (abyss)
Traits
Proficiency Bonus
+2
Actions
Rend
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day)
Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
recharge
1/DAY
Other data
description
The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.
Dretch: Lone dretches serve other demons or evil magic-users. They are erratic, filthy, and violent, and they demonstrate little sense of self-preservation.