Elephant
Monster Manual (2025) p. 353,
- Size
- Huge
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Initiative
- 0
- Hit Points
- 76 (8d12+24)
- Speed
- walk 40 ft.
- Passive Perception
- 10
- Challenge
- 4
- Environment
- grassland
STR
22
+6
DEX
9
−1
CON
17
+3
INT
3
−4
WIS
11
+0
CHA
6
−2
Traits
Proficiency Bonus
+2
Actions
Multiattack
The elephant makes two Gore attacks.
Gore
Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Trample (Bonus Action)
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.