Elephant

Monster Manual (2025) p. 353,

Size
Huge
Type
beast
Alignment
unaligned
AC
12
Initiative
0
Hit Points
76 (8d12+24)
Speed
walk 40 ft.
Passive Perception
10
Challenge
4
Environment
grassland
STR
22
+6
DEX
9
−1
CON
17
+3
INT
3
−4
WIS
11
+0
CHA
6
−2

Traits

Proficiency Bonus

+2

Actions

Multiattack

The elephant makes two Gore attacks.

Gore

Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Trample (Bonus Action)

Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Other data

description