Elephant
Monster Manual (2025) p. 353,
- Tamaño
- Enorme
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 12
- Iniciativa
- 0
- Puntos de golpe
- 76 (8d12+24)
- Velocidad
- walk 40 ft.
- Percepción pasiva
- 10
- Desafío
- 4
- Entorno
- grassland
FUE
22
+6
DES
9
−1
CON
17
+3
INT
3
−4
SAB
11
+0
CAR
6
−2
Rasgos
Proficiency Bonus
+2
Acciones
Multiattack
The elephant makes two Gore attacks.
Gore
Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Trample (Bonus Action)
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.