Fiendish Spirit

Player's Handbook (2024) p. 327

Size
Large
Type
fiend
Alignment
neutral
AC
18
Hit Points
56
Speed
walk 40 ft., climb 40 ft.(Demon only), fly 60 ft.(Devil only)
Resistances
fire
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Abyssal, Infernal, Telepathy 60 ft.
Challenge
0
STR
13
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
16
+3

Traits

Proficiency Bonus

equals your Proficiency Bonus

Armor Class

12 + the spell's level

Hit Points

50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6

Death Throes (Demon Only)

When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spell's level Fire damage. Success: Half damage.

Devil's Sight (Devil Only)

Magical Darkness doesn't impede the spirit's Darkvision.

Magic Resistance

The spirit has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The spirit makes a number of attacks equal to half this spell's level (round down).

Bite (Demon Only)

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell's level Necrotic damage.

Claws (Yugoloth Only)

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell's level Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.

Fiery Strike (Devil Only)

Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + the spell's level Fire damage.

Other data

description