Fire Giant

Monster Manual (2025) p. 119

Size
Huge
Type
giant
Alignment
lawful evil
AC
18
Initiative
4
Hit Points
162 (13d12+78)
Speed
walk 30 ft.
Saving Throws
Con +10, Dex +3, Cha +5
Skills
Athletics +11, Perception +6
Immunities
fire
Passive Perception
16
Languages
Giant
Challenge
9
Lineage
Giant
Environment
mountain, underdark
STR
25
+7
DEX
9
−1
CON
23
+6
INT
10
+0
WIS
14
+2
CHA
13
+1

Traits

Proficiency Bonus

+4

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.

Flame Sword

Melee Attack Roll: +11, reach 10 ft. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.

Hammer Throw

Ranged Attack Roll: +11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.

Other data

description

Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art.

Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame.

Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their neighbors and seize valuable resources. More temperate fire giants trade their works for what they need, and they might share the ancient techniques of Giant artisans with other craftspeople. In either case, fire giants are prone to undertaking ambitious designs, and they rarely appreciate interruptions in their titanic workshops.