Flesh Golem

Monster Manual (2025) p. 121

Size
Medium
Type
construct
Alignment
neutral
AC
9
Initiative
0
Hit Points
127 (15d8+60)
Speed
walk 30 ft.
Immunities
lightning, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands Common plus one other language but can't speak
Challenge
5
Environment
any
STR
19
+4
DEX
9
−1
CON
18
+4
INT
6
−2
WIS
10
+0
CHA
5
−3

Traits

Proficiency Bonus

+3

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Aversion to Fire

If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Berserk

Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma (Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.

Immutable Form

The golem can't shape-shift.

Lightning Absorption

Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two Slam attacks.

Slam

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 4 (1d8) Lightning damage.

Other data

description

Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve their reckless creators, but many possess disjointed memories and instincts from their component parts. If wounded, these golems might go berserk and vent their confusion on anything in their sight, including their creators. Flesh golems appear in varied forms. Roll on or choose a result from the Flesh Golem Characteristics table to inspire a flesh golem's features.

Flesh Golem Characteristics:

1d6The Flesh Golem Has...
1Animal parts among its humanlike pieces.
2A disguise of makeup and heavy clothing.
3Missing parts and exposed insides.
4Parts serving unintended roles, like a body composed of dozens of hands.
5Perfect features accented by beautiful stitching.
6Visible mechanisms, bellows, and engines.