Flesh Golem
Monster Manual (2025) p. 121
- Tamaño
- Mediano
- Tipo
- construct
- Alineamiento
- neutral
- CA
- 9
- Iniciativa
- 0
- Puntos de golpe
- 127 (15d8+60)
- Velocidad
- walk 30 ft.
- Inmunidades
- lightning, poison
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- understands Common plus one other language but can't speak
- Desafío
- 5
- Entorno
- any
Rasgos
Proficiency Bonus
+3
Treasure
Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Aversion to Fire
If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Berserk
Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma (Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.
Immutable Form
The golem can't shape-shift.
Lightning Absorption
Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The golem makes two Slam attacks.
Slam
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 4 (1d8) Lightning damage.
Otros datos
description
Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve their reckless creators, but many possess disjointed memories and instincts from their component parts. If wounded, these golems might go berserk and vent their confusion on anything in their sight, including their creators. Flesh golems appear in varied forms. Roll on or choose a result from the Flesh Golem Characteristics table to inspire a flesh golem's features.
Flesh Golem Characteristics:
| 1d6 | The Flesh Golem Has... |
|---|---|
| 1 | Animal parts among its humanlike pieces. |
| 2 | A disguise of makeup and heavy clothing. |
| 3 | Missing parts and exposed insides. |
| 4 | Parts serving unintended roles, like a body composed of dozens of hands. |
| 5 | Perfect features accented by beautiful stitching. |
| 6 | Visible mechanisms, bellows, and engines. |