Ghallanda Troubleshooter

Eberron: Forge of the Artificer p. 80

Size
Small
Type
humanoid (halfling)
Alignment
neutral
AC
14 (leather)
Initiative
+3
Hit Points
78 (12d6+36)
Speed
walk 30 ft.
Saving Throws
Dex +5, Con +5, Wis +4, Cha +5
Skills
Insight +4, Perception +4, Stealth +5
Condition Immunities
Frightened
Passive Perception
14
Languages
Common, Halfling
Challenge
3
STR
10
+0
DEX
16
+3
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
17
+3

Traits

Proficiency Bonus

+2

Gear

Daggers (6), Leather Armor

Hustle

The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Multiattack

The troubleshooter makes two Poisoned Dagger attacks.

Poisoned Dagger

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4+3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.

Spellcasting

The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

  • 1/day Each: Sleep, Unseen Servant

recharge

1/DAY

Nimble Escape (Bonus Action)

The troubleshooter takes the Disengage or Hide action.

Spells

Sleep [5.5e], Unseen Servant [5.5e]

Other data

description

The inns of House Ghallanda are meant to be places of safe refuge and quiet rest, so the house employs troubleshooters (mostly halflings) to protect the safety and serenity of its guests.