Ghallanda Troubleshooter

Eberron: Forge of the Artificer p. 80

Tamaño
Pequeño
Tipo
humanoid (halfling)
Alineamiento
neutral
CA
14 (leather)
Iniciativa
+3
Puntos de golpe
78 (12d6+36)
Velocidad
walk 30 ft.
Salvaciones
Dex +5, Con +5, Wis +4, Cha +5
Habilidades
Insight +4, Perception +4, Stealth +5
Inmunidad a estados
Frightened
Percepción pasiva
14
Idiomas
Common, Halfling
Desafío
3
FUE
10
+0
DES
16
+3
CON
17
+3
INT
13
+1
SAB
14
+2
CAR
17
+3

Rasgos

Proficiency Bonus

+2

Gear

Daggers (6), Leather Armor

Hustle

The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.

Acciones

Multiattack

The troubleshooter makes two Poisoned Dagger attacks.

Poisoned Dagger

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4+3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.

Spellcasting

The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

  • 1/day Each: Sleep, Unseen Servant

recharge

1/DAY

Nimble Escape (Bonus Action)

The troubleshooter takes the Disengage or Hide action.

Conjuros

Sleep [5.5e], Unseen Servant [5.5e]

Otros datos

description

The inns of House Ghallanda are meant to be places of safe refuge and quiet rest, so the house employs troubleshooters (mostly halflings) to protect the safety and serenity of its guests.