Giant Octopus

Monster Manual (2025) p. 358

Size
Large
Type
beast
Alignment
unaligned
AC
11
Initiative
1
Hit Points
45 (7d10+7)
Speed
walk 10 ft., swim 60 ft.
Skills
Stealth +5, Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Challenge
1
Lineage
Octopus
Environment
underwater
STR
17
+3
DEX
13
+1
CON
13
+1
INT
5
−3
WIS
10
+0
CHA
4
−3

Traits

Proficiency Bonus

+2

Water Breathing

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles

Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day)

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

recharge

1/DAY

Other data

description