Giant Octopus
Monster Manual (2025) p. 358
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 11
- Initiative
- 1
- Hit Points
- 45 (7d10+7)
- Speed
- walk 10 ft., swim 60 ft.
- Skills
- Stealth +5, Perception +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Challenge
- 1
- Lineage
- Octopus
- Environment
- underwater
STR
17
+3
DEX
13
+1
CON
13
+1
INT
5
−3
WIS
10
+0
CHA
4
−3
Traits
Proficiency Bonus
+2
Water Breathing
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day)
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
recharge
1/DAY