Giant Octopus

Monster Manual (2025) p. 358

Tamaño
Grande
Tipo
beast
Alineamiento
sin alineamiento
CA
11
Iniciativa
1
Puntos de golpe
45 (7d10+7)
Velocidad
walk 10 ft., swim 60 ft.
Habilidades
Stealth +5, Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Desafío
1
Linaje
Octopus
Entorno
underwater
FUE
17
+3
DES
13
+1
CON
13
+1
INT
5
−3
SAB
10
+0
CAR
4
−3

Rasgos

Proficiency Bonus

+2

Water Breathing

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Acciones

Tentacles

Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reacciones

Ink Cloud (1/Day)

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

recharge

1/DAY

Otros datos

description