Giant Octopus
Monster Manual (2025) p. 358
- Tamaño
- Grande
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 11
- Iniciativa
- 1
- Puntos de golpe
- 45 (7d10+7)
- Velocidad
- walk 10 ft., swim 60 ft.
- Habilidades
- Stealth +5, Perception +4
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Desafío
- 1
- Linaje
- Octopus
- Entorno
- underwater
FUE
17
+3
DES
13
+1
CON
13
+1
INT
5
−3
SAB
10
+0
CAR
4
−3
Rasgos
Proficiency Bonus
+2
Water Breathing
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Acciones
Tentacles
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reacciones
Ink Cloud (1/Day)
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
recharge
1/DAY