Giant Seahorse
Monster Manual (2025) p. 359,
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 14
- Initiative
- 1
- Hit Points
- 16 (3d10)
- Speed
- walk 5 ft., swim 40 ft.
- Passive Perception
- 11
- Challenge
- 1/2
- Lineage
- Seahorse
- Environment
- underwater
STR
15
+2
DEX
12
+1
CON
11
+0
INT
2
−4
WIS
12
+1
CHA
5
−3
Traits
Proficiency Bonus
+2
Water Breathing
The seahorse can breathe only underwater.
Actions
Ram
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bubble Dash (Bonus Action)
While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.