Giant Squid

Monster Manual (2025) p. 360

Size
Huge
Type
beast
Alignment
unaligned
AC
12
Initiative
2
Hit Points
120 (16d12+16)
Speed
walk 5 ft., swim 80 ft.
Saving Throws
Str +9, Dex +5
Skills
Perception +6
Senses
darkvision 120 ft.
Passive Perception
16
Challenge
6
Lineage
Squid
Environment
underwater
STR
23
+6
DEX
14
+2
CON
12
+1
INT
5
−3
WIS
11
+0
CHA
4
−3

Traits

Proficiency Bonus

+3

Water Breathing

The squid can breathe only underwater.

Actions

Multiattack

The squid makes one Bite attack and one Tentacle attack.

Bite

Melee Attack Roll: +9, reach 5 ft. Hit: 28 (4d10 + 6) Piercing damage.

Tentacle

Melee Attack Roll: +9, reach 15 ft. Hit: 19 (3d8 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 16) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.

Reactions

Ink Cloud (1/Day)

Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

recharge

1/DAY

Other data

description