Gnoll Fang of Yeenoghu

Monster Manual (2025) p. 141

Size
Medium
Type
fiend
Alignment
chaotic evil
AC
14
Initiative
4
Hit Points
71 (11d8+22)
Speed
walk 30 ft.
Saving Throws
Wis +2, Con +4, Cha +3
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Abyssal, Gnoll
Challenge
4
Lineage
Gnoll
Environment
desert, forest, grassland, hill
STR
17
+3
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
13
+1

Traits

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Actions

Multiattack

The gnoll makes one Bite attack and two Bone Flail attacks.

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.

Bone Flail

Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.

Rampage (2/Day) (Bonus Action)

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.

recharge

2/DAY

Other data

description

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Gnoll Fang of Yeenoghu: Gnolls possessed by demonic vestiges of the demon lord Yeenoghu, fangs of Yeenoghu direct the chaos of gnoll packs. Along the way, these fanatics seek grisly omens from Yeenoghu and strive to interpret the demon lord's vicious goals.