Gnoll Fang of Yeenoghu
Monster Manual (2025) p. 141
- Tamaño
- Mediano
- Tipo
- fiend
- Alineamiento
- caótico malvado
- CA
- 14
- Iniciativa
- 4
- Puntos de golpe
- 71 (11d8+22)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +2, Con +4, Cha +3
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Abyssal, Gnoll
- Desafío
- 4
- Linaje
- Gnoll
- Entorno
- desert, forest, grassland, hill
Rasgos
Proficiency Bonus
+2
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Acciones
Multiattack
The gnoll makes one Bite attack and two Bone Flail attacks.
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.
Bone Flail
Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.
Rampage (2/Day) (Bonus Action)
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.
recharge
2/DAY
Otros datos
description
The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.
Gnoll Fang of Yeenoghu: Gnolls possessed by demonic vestiges of the demon lord Yeenoghu, fangs of Yeenoghu direct the chaos of gnoll packs. Along the way, these fanatics seek grisly omens from Yeenoghu and strive to interpret the demon lord's vicious goals.