Grick

Monster Manual (2025) p. 158

Size
Medium
Type
aberration
Alignment
unaligned
AC
14
Initiative
2
Hit Points
54 (12d8)
Speed
walk 30 ft., climb 30 ft.
Skills
Stealth +4
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
2
Lineage
Grick
Environment
forest, underdark
STR
14
+2
DEX
14
+2
CON
11
+0
INT
3
−4
WIS
14
+2
CHA
5
−3

Traits

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Actions

Multiattack

The grick makes one Beak attack and one Tentacles attack.

Beak

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.

Tentacles

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from all four tentacles.

Other data

description

Gricks are wormlike predators that burst from hiding—flailing and snapping —to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat. Gricks' origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.

Grick: Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart.