Grick
Monster Manual (2025) p. 158
- Size
- Medium
- Type
- aberration
- Alignment
- unaligned
- AC
- 14
- Initiative
- 2
- Hit Points
- 54 (12d8)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Challenge
- 2
- Lineage
- Grick
- Environment
- forest, underdark
Traits
Proficiency Bonus
+2
Treasure
Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.
Actions
Multiattack
The grick makes one Beak attack and one Tentacles attack.
Beak
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.
Tentacles
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from all four tentacles.
Other data
description
Gricks are wormlike predators that burst from hiding—flailing and snapping —to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat. Gricks' origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.
Grick: Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart.