Grick

Monster Manual (2025) p. 158

Tamaño
Mediano
Tipo
aberration
Alineamiento
sin alineamiento
CA
14
Iniciativa
2
Puntos de golpe
54 (12d8)
Velocidad
walk 30 ft., climb 30 ft.
Habilidades
Stealth +4
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Desafío
2
Linaje
Grick
Entorno
forest, underdark
FUE
14
+2
DES
14
+2
CON
11
+0
INT
3
−4
SAB
14
+2
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Acciones

Multiattack

The grick makes one Beak attack and one Tentacles attack.

Beak

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.

Tentacles

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from all four tentacles.

Otros datos

description

Gricks are wormlike predators that burst from hiding—flailing and snapping —to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat. Gricks' origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.

Grick: Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart.