Grick Ancient

Monster Manual (2025) p. 158

Size
Large
Type
aberration
Alignment
unaligned
AC
18
Initiative
3
Hit Points
135 (18d10+36)
Speed
walk 30 ft., climb 30 ft.
Skills
Stealth +6
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
7
Lineage
Grick
Environment
forest, underdark
STR
18
+4
DEX
16
+3
CON
15
+2
INT
4
−3
WIS
14
+2
CHA
9
−1

Traits

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Actions

Multiattack

The grick makes one Beak attack, one Slam attack, and one Tentacles attack.

Beak

Melee Attack Roll: +7, reach 10 ft. Hit: 22 (4d8 + 4) Piercing damage.

Slam

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Tentacles

Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from all four tentacles.

Other data

description

Gricks are wormlike predators that burst from hiding—flailing and snapping —to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat. Gricks' origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.

Grick Ancient: Gricks can live for centuries, with the eldest growing to monstrous sizes. Grick ancients actively hunt more than they wait in ambush, and they have no qualms about devouring smaller gricks.