Grick Ancient

Monster Manual (2025) p. 158

Tamaño
Grande
Tipo
aberration
Alineamiento
sin alineamiento
CA
18
Iniciativa
3
Puntos de golpe
135 (18d10+36)
Velocidad
walk 30 ft., climb 30 ft.
Habilidades
Stealth +6
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Desafío
7
Linaje
Grick
Entorno
forest, underdark
FUE
18
+4
DES
16
+3
CON
15
+2
INT
4
−3
SAB
14
+2
CAR
9
−1

Rasgos

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Acciones

Multiattack

The grick makes one Beak attack, one Slam attack, and one Tentacles attack.

Beak

Melee Attack Roll: +7, reach 10 ft. Hit: 22 (4d8 + 4) Piercing damage.

Slam

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Tentacles

Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from all four tentacles.

Otros datos

description

Gricks are wormlike predators that burst from hiding—flailing and snapping —to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat. Gricks' origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.

Grick Ancient: Gricks can live for centuries, with the eldest growing to monstrous sizes. Grick ancients actively hunt more than they wait in ambush, and they have no qualms about devouring smaller gricks.