Incarnation of Transience

Lorwyn: First Light

Size
Huge
Type
fey
Alignment
neutral
AC
16
Initiative
8
Hit Points
142
Speed
walk 40 ft., swim 40 ft.
Saving Throws
Dex +1, Con +1
Condition Immunities
grappled, paralyzed, petrified, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Sylvan, Telepathy 120 ft.
Challenge
7
Lineage
Incarnation
Environment
Planar (Feywild)
STR
21
+5
DEX
20
+5
CON
17
+3
INT
10
+0
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+3

Ephemeral Movement

The incarnation can move through other creatures and objects as if they were Difficult Terrain, and its movement doesn't provoke Opportunity Attacks. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Magic Resistance

The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.

Bite

Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.

Miasmic Globule

Ranged Attack Roll: +8 to Hit, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target's Speed is reduced by 10 feet until the end of the incarnation's next turn.

Spectral Stampede

The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. Dexterity Saving Throw: DC 16. Failure: 18 (4d8) Force damage. If the target is the incarnation's size or smaller, it has the Prone condition. Success: Half damage only.

Shape-Shift (Bonus Action)

The incarnation changes its size to Medium, Large, or Huge.

Other data

description