Lemure

Monster Manual (2025) p. 194

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
9
Initiative
-2
Hit Points
9 (2d8)
Speed
walk 20 ft.
Resistances
cold
Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness)
Passive Perception
10
Languages
understands Infernal but can't speak
Challenge
0
Lineage
Lemure
Environment
planar (nine hells)
STR
10
+0
DEX
5
−3
CON
11
+0
INT
1
−5
WIS
11
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Hellish Restoration

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Other data

description

The least of all devils, lemures arise from wicked souls, their mortal memories scoured away. Only vague limbs and anguished features jut from these slurries of infernal proto-matter.

Lemure: Lemures torment weaker creatures, but in the Nine Hells, few such beings exist. To avoid greater suffering, they obey the orders of more powerful devils.