Lemure
Monster Manual (2025) p. 194
- Tamaño
- Mediano
- Tipo
- fiend (devil)
- Alineamiento
- legal malvado
- CA
- 9
- Iniciativa
- -2
- Puntos de golpe
- 9 (2d8)
- Velocidad
- walk 20 ft.
- Resistencias
- cold
- Inmunidades
- fire, poison
- Inmunidad a estados
- charmed, frightened, poisoned
- Sentidos
- darkvision 120 ft. (unimpeded by magical darkness)
- Percepción pasiva
- 10
- Idiomas
- understands Infernal but can't speak
- Desafío
- 0
- Linaje
- Lemure
- Entorno
- planar (nine hells)
FUE
10
+0
DES
5
−3
CON
11
+0
INT
1
−5
SAB
11
+0
CAR
3
−4
Rasgos
Proficiency Bonus
+2
Hellish Restoration
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Acciones
Vile Slime
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Otros datos
description
The least of all devils, lemures arise from wicked souls, their mortal memories scoured away. Only vague limbs and anguished features jut from these slurries of infernal proto-matter.
Lemure: Lemures torment weaker creatures, but in the Nine Hells, few such beings exist. To avoid greater suffering, they obey the orders of more powerful devils.