Lemure

Monster Manual (2025) p. 194

Tamaño
Mediano
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
9
Iniciativa
-2
Puntos de golpe
9 (2d8)
Velocidad
walk 20 ft.
Resistencias
cold
Inmunidades
fire, poison
Inmunidad a estados
charmed, frightened, poisoned
Sentidos
darkvision 120 ft. (unimpeded by magical darkness)
Percepción pasiva
10
Idiomas
understands Infernal but can't speak
Desafío
0
Linaje
Lemure
Entorno
planar (nine hells)
FUE
10
+0
DES
5
−3
CON
11
+0
INT
1
−5
SAB
11
+0
CAR
3
−4

Rasgos

Proficiency Bonus

+2

Hellish Restoration

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Acciones

Vile Slime

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Otros datos

description

The least of all devils, lemures arise from wicked souls, their mortal memories scoured away. Only vague limbs and anguished features jut from these slurries of infernal proto-matter.

Lemure: Lemures torment weaker creatures, but in the Nine Hells, few such beings exist. To avoid greater suffering, they obey the orders of more powerful devils.