Lizardfolk Sovereign

Monster Manual (2025) p. 197

Size
Medium
Type
elemental
Alignment
neutral
AC
15
Initiative
1
Hit Points
78 (12d8+24)
Speed
walk 30 ft., burrow 20 ft., swim 30 ft.
Saving Throws
Wis +2, Con +4
Skills
Stealth +5, Perception +4
Condition Immunities
frightened
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Draconic, Primordial (Terran)
Challenge
4
Environment
forest, swamp
STR
17
+3
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
15
+2

Traits

Proficiency Bonus

+2

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Actions

Multiattack

The lizardfolk makes one Bite attack and one Earthen Maul attack.

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.

Earthen Maul

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Charge (Bonus Action)

The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.

Other data

description

Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied skills, some forge powerful bonds with the Elemental Plane of Earth, granting them magical connections to the cycle of growth and rebirth.

Lizardfolk Sovereign: Lizardfolk sovereigns undergo magical rites that imbue them with fantastic strength and magic from the Elemental Plane of Earth. In some, though, it also unlocks a primal viciousness.