Lizardfolk Sovereign
Monster Manual (2025) p. 197
- Tamaño
- Mediano
- Tipo
- elemental
- Alineamiento
- neutral
- CA
- 15
- Iniciativa
- 1
- Puntos de golpe
- 78 (12d8+24)
- Velocidad
- walk 30 ft., burrow 20 ft., swim 30 ft.
- Salvaciones
- Wis +2, Con +4
- Habilidades
- Stealth +5, Perception +4
- Inmunidad a estados
- frightened
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Draconic, Primordial (Terran)
- Desafío
- 4
- Entorno
- forest, swamp
Rasgos
Proficiency Bonus
+2
Treasure
Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Acciones
Multiattack
The lizardfolk makes one Bite attack and one Earthen Maul attack.
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.
Earthen Maul
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Charge (Bonus Action)
The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.
Otros datos
description
Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied skills, some forge powerful bonds with the Elemental Plane of Earth, granting them magical connections to the cycle of growth and rebirth.
Lizardfolk Sovereign: Lizardfolk sovereigns undergo magical rites that imbue them with fantastic strength and magic from the Elemental Plane of Earth. In some, though, it also unlocks a primal viciousness.