Magma Mephit
Monster Manual (2025) p. 207
- Size
- Small
- Type
- elemental
- Alignment
- neutral evil
- AC
- 11
- Initiative
- 1
- Hit Points
- 18 (4d6+4)
- Speed
- walk 30 ft., fly 30 ft.
- Skills
- Stealth +3
- Immunities
- fire, poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Primordial (Ignan, Terran)
- Challenge
- 1/2
- Lineage
- Mephit
- Environment
- planar (elemental)
Traits
Proficiency Bonus
+2
Death Burst
The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Claw
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 6)
Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.
recharge
D6
Other data
description
Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users. Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.
Magma Mephit: These mephits embody the merging of earth and fire as glowing magma. They love melting things, but they loathe magmins and attack them on sight.