Magma Mephit

Monster Manual (2025) p. 207

Tamaño
Pequeño
Tipo
elemental
Alineamiento
neutral malvado
CA
11
Iniciativa
1
Puntos de golpe
18 (4d6+4)
Velocidad
walk 30 ft., fly 30 ft.
Habilidades
Stealth +3
Inmunidades
fire, poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Primordial (Ignan, Terran)
Desafío
1/2
Linaje
Mephit
Entorno
planar (elemental)
FUE
8
−1
DES
12
+1
CON
12
+1
INT
7
−2
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.

Acciones

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 6)

Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.

recharge

D6

Otros datos

description

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users. Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.

Magma Mephit: These mephits embody the merging of earth and fire as glowing magma. They love melting things, but they loathe magmins and attack them on sight.