Manes Vaporspawn

Monster Manual (2025) p. 201

Size
Medium
Type
fiend (demon)
Alignment
chaotic evil
AC
13
Initiative
1
Hit Points
19 (3d8+6)
Speed
walk 30 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, grappled, poisoned, restrained
Senses
darkvision 60 ft.
Passive Perception
9
Languages
understands Abyssal but can't speak
Challenge
1
Lineage
Manes
Environment
planar (abyss)
STR
14
+2
DEX
12
+1
CON
15
+2
INT
5
−3
WIS
8
−1
CHA
3
−4

Traits

Proficiency Bonus

+2

Contortionist

The manes can move through a space as narrow as 1 inch without expending extra movement to do so.

Sickening Vapors

Constitution Saving Throw: DC 12, each creature in a 5-foot Emanation originating from the manes at the end of the manes's turn. Failure: The target has the Incapacitated condition until the end of its next turn. Success: The target is immune to this manes's Sickening Vapors for 24 hours.

Actions

Claw

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Necrotic damage.

Shadow Stealth (Bonus Action)

While in Dim Light or Darkness, the manes takes the Hide action.

Other data

description

The lowest form of demons, manes appear when truly loathsome souls are condemned to the Abyss. These misshapen demons have distorted features and bodies that crawl with Abyssal parasites. Overwhelmed by demonic urges and constant terror, manes know only shock and frenzied outbursts.

Manes Vaporspawn: Vaporspawn arise from evil souls shattered by unspeakable torments or the depredations of more powerful demons. These distorted manes undergo endless, painful contortions, and they share their torment with whatever creatures they encounter.