Marilith

Monster Manual (2025) p. 204

Size
Large
Type
fiend (demon)
Alignment
chaotic evil
AC
16
Initiative
10
Hit Points
220 (21d10+105)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Str +9, Wis +8, Con +10, Cha +10
Skills
Perception +8
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft.
Passive Perception
18
Languages
Abyssal; telepathy 120 ft.
Challenge
16
Environment
planar (abyss)
STR
18
+4
DEX
20
+5
CON
20
+5
INT
18
+4
WIS
16
+3
CHA
20
+5

Traits

Proficiency Bonus

+5

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Demonic Restoration

If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The marilith has Advantage on saving throws against spells and other magical effects.

Reactive

The marilith can take one Reaction on every turn of combat.

Actions

Multiattack

The marilith makes six Pact Blade attacks and uses Constrict.

Pact Blade

Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.

Constrict

Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Teleport (Recharge 5-6) (Bonus Action)

The marilith teleports up to 120 feet to an unoccupied space it can see.

recharge

D5

Reactions

Parry

Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.

Other data

description

Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons.