Marilith
Monster Manual (2025) p. 204
- Tamaño
- Grande
- Tipo
- fiend (demon)
- Alineamiento
- caótico malvado
- CA
- 16
- Iniciativa
- 10
- Puntos de golpe
- 220 (21d10+105)
- Velocidad
- walk 40 ft., climb 40 ft.
- Salvaciones
- Str +9, Wis +8, Con +10, Cha +10
- Habilidades
- Perception +8
- Resistencias
- cold, fire, lightning
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- truesight 120 ft.
- Percepción pasiva
- 18
- Idiomas
- Abyssal; telepathy 120 ft.
- Desafío
- 16
- Entorno
- planar (abyss)
Rasgos
Proficiency Bonus
+5
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Demonic Restoration
If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The marilith has Advantage on saving throws against spells and other magical effects.
Reactive
The marilith can take one Reaction on every turn of combat.
Acciones
Multiattack
The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade
Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.
Constrict
Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Teleport (Recharge 5-6) (Bonus Action)
The marilith teleports up to 120 feet to an unoccupied space it can see.
recharge
D5
Reacciones
Parry
Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Otros datos
description
Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons.