Minotaur of Baphomet

Monster Manual (2025) p. 215

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
14
Initiative
0
Hit Points
85 (10d10+30)
Speed
walk 40 ft.
Skills
Survival +7, Perception +7
Senses
darkvision 60 ft.
Passive Perception
17
Languages
Abyssal
Challenge
3
Environment
underdark
STR
18
+4
DEX
11
+0
CON
16
+3
INT
6
−2
WIS
16
+3
CHA
9
−1

Traits

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Abyssal Glaive

Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5-6)

Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

recharge

D5

Other data

description

Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. While most minotaurs live free of the demon lord's bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their kind, and they wreak havoc in that foul immortal's name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaurs of Baphomet often dwell in mazes, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur's dwelling.

Minotaur Mazes:

1d4The Minotaur of Baphomet Lurks In...
1A multilevel mine or sewer.
2Multiple mazes connected by magic portals.
3A poisonous swamp with labyrinthine paths.
4The ruins of a buried palace or temple.