Noble Prodigy

Monster Manual (2025) p. 227

Size
Small
Type
humanoid
Alignment
neutral
AC
16
Initiative
7
Hit Points
148 (27d8+27)
Speed
walk 30 ft.
Saving Throws
Wis +6, Con +5, Dex +7, Cha +8
Skills
Persuasion +8, Perception +6
Passive Perception
16
Languages
Common plus two other languages
Challenge
10
Lineage
Noble
Environment
any
STR
8
−1
DEX
16
+3
CON
12
+1
INT
15
+2
WIS
14
+2
CHA
19
+4

Traits

Proficiency Bonus

+4

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Actions

Multiattack

The noble makes three Beguiling Strike attacks.

Beguiling Strike

Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.

Spellcasting

The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
  • 1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)

Reactions

Shield (2/Day)

The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Spells

Shield [5.5e], Mage Armor [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e], Befuddlement [5.5e], Detect Thoughts [5.5e], Fly [5.5e], Scrying [5.5e], Shatter [5.5e]

Other data

description

Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.

Noble Prodigy: Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic might be a family secret.