Noble Prodigy
Monster Manual (2025) p. 227
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 16
- Initiative
- 7
- Hit Points
- 148 (27d8+27)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +6, Con +5, Dex +7, Cha +8
- Skills
- Persuasion +8, Perception +6
- Passive Perception
- 16
- Languages
- Common plus two other languages
- Challenge
- 10
- Lineage
- Noble
- Environment
- any
Traits
Proficiency Bonus
+4
Treasure
Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Actions
Multiattack
The noble makes three Beguiling Strike attacks.
Beguiling Strike
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.
Spellcasting
The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
- At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
- 1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)
Reactions
Shield (2/Day)
The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
recharge
2/DAY
Spells
Shield [5.5e], Mage Armor [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e], Befuddlement [5.5e], Detect Thoughts [5.5e], Fly [5.5e], Scrying [5.5e], Shatter [5.5e]
Other data
description
Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.
Noble Prodigy: Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic might be a family secret.