Noble Prodigy

Monster Manual (2025) p. 227

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
16
Iniciativa
7
Puntos de golpe
148 (27d8+27)
Velocidad
walk 30 ft.
Salvaciones
Wis +6, Con +5, Dex +7, Cha +8
Habilidades
Persuasion +8, Perception +6
Percepción pasiva
16
Idiomas
Common plus two other languages
Desafío
10
Linaje
Noble
Entorno
any
FUE
8
−1
DES
16
+3
CON
12
+1
INT
15
+2
SAB
14
+2
CAR
19
+4

Rasgos

Proficiency Bonus

+4

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Acciones

Multiattack

The noble makes three Beguiling Strike attacks.

Beguiling Strike

Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.

Spellcasting

The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
  • 1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)

Reacciones

Shield (2/Day)

The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Conjuros

Shield [5.5e], Mage Armor [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e], Befuddlement [5.5e], Detect Thoughts [5.5e], Fly [5.5e], Scrying [5.5e], Shatter [5.5e]

Otros datos

description

Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.

Noble Prodigy: Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic might be a family secret.