Octopus

Monster Manual (2025) p. 365,

Size
Small
Type
beast
Alignment
unaligned
AC
12
Initiative
2
Hit Points
3 (1d6)
Speed
walk 5 ft., swim 30 ft.
Skills
Stealth +6, Perception +2
Senses
darkvision 30 ft.
Passive Perception
12
Challenge
0
Environment
underwater
STR
4
−3
DEX
15
+2
CON
11
+0
INT
3
−4
WIS
10
+0
CHA
4
−3

Traits

Proficiency Bonus

+2

Compression

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day)

Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

recharge

1/DAY

Other data

description