Octopus
Monster Manual (2025) p. 365,
- Size
- Small
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Initiative
- 2
- Hit Points
- 3 (1d6)
- Speed
- walk 5 ft., swim 30 ft.
- Skills
- Stealth +6, Perception +2
- Senses
- darkvision 30 ft.
- Passive Perception
- 12
- Challenge
- 0
- Environment
- underwater
STR
4
−3
DEX
15
+2
CON
11
+0
INT
3
−4
WIS
10
+0
CHA
4
−3
Traits
Proficiency Bonus
+2
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day)
Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
recharge
1/DAY