Psychic Gray Ooze
Monster Manual (2025) p. 151
- Size
- Medium
- Type
- ooze
- Alignment
- unaligned
- AC
- 9
- Initiative
- -1
- Hit Points
- 37 (5d8+15)
- Speed
- walk 10 ft., climb 10 ft.
- Skills
- Stealth +3
- Resistances
- acid, cold, fire, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
- Senses
- blindsight 60 ft.
- Passive Perception
- 8
- Challenge
- 1
- Lineage
- Ooze
- Environment
- underdark
STR
12
+1
DEX
8
−1
CON
16
+3
INT
10
+0
WIS
6
−2
CHA
2
−4
Traits
Proficiency Bonus
+2
Amorphous
The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Pseudopod
Melee Attack Roll: +3, reach 5 ft. Hit: 11 (3d6 + 1) Acid damage, and the target has Disadvantage on Intelligence saving throws until the end of the ooze's next turn.
Psychic Crush
Intelligence Saving Throw: DC 10, one creature the ooze can see within 60 feet. Failure: 13 (3d8) Psychic damage.
Reactions
Mind Corrosion
Trigger: The ooze fails a saving throw against a spell or another magical effect created by a creature. Response: The triggering creature takes 3 (1d6) Psychic damage.